Just purchase Footstepper to support GIL. It's affordable and powerful, you won't need any other solution for footsteps ever.
Can literally get it up and running within 5 minutes.
The turn order didn't preview the change in future turn order's.
For Turn Order Calculations I have it setup to do two checks. One for a status value called "Turn Initiative" and the second check for "Speed". This is because the turn initiative val…
I just implemented this and it seems to only increase the interval and update when it is the start of the players turn and an action starts, but doesn't increase if an enemy is attacking first in the turn order.
Would there be a different text code…
That could work, my only concern is if I use that method will the learned abilities still show up during the Ability Learn Texts during the Battle End or no?
I had mentioned this before but wanted to post it in some official capacity.
Is it possible to have some sort of option on a Battle Menu HUD to show different HUDs depending on if it is an Enemy or an Ally?
Or really just an option for a different…
It there any way to implement it tying into the automatic learning? I don't want the player to have to use a menu to confirm learning abilities but I'm trying to have the abilities learn levels tied to a combatants conditional prefab.
I have noticed a potential bug with the highlight HUD;
When a selecting players HUD is set to Fade HUD Blink it will work until you use an ability that allows you to select yourself. If you cancel that selection, upon returning the selecting player…
Everything is available on the main website.
You can find the Grid Battle Tutorial Project completed within the Grid Battle Tutorial but here's a direct link.
https://orkframework.com/resources/downloads/ork3/tutorials/assets/2DGridBattleRPGTutori…
I reverted back to test it out and still have the same problem even after disabling Sprite Disable If Empty.
Only displays if it's pulled from a combatant.
Ok I've solved it. Not sure if this method will work for you or is intended but here's what worked for me.
1. Make a Combatant in ORK and set it up with your Portrait Prefab.
2. Add a Add Combatant component to the NPC in your scene to the object …
I'm having this same problem, pretty much same setup. The prefab displays fine if using a portrait prefab that is set as the ORK Player but defining one within the schematic (even using the very same portrait prefab that the player has) causes it to…
Use Global Variables as it will be between two separate schematics, local will only be used within that schematic.
Use a Change Variable node instead and set it to a bool type and enter the variable key with a name of your choosing and set it to va…
It's because it's calculating the action of your currently used Ability not the one you've selected for Use Battle Action.
Perhaps you should setup the animation prefabs / camera events / etc in your ability 2 schematic so when it hits true it wil…