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  • More art = more pics - this is turning out awesome, and I'm really enjoying the hundreds of hours I'm spending!
  • @Scyra - sorry! I’ve been focused on level design so haven’t been doing ORK related stuff - give me a bit here and I’ll post it!
  • @gamingislove - thats awesome to hear - as thats exactly what i was seeing. Thats why i love this framework - best support in the world!
  • @gamingislove ahh that explains it - so both that and my button were calling it which caused it to go haywire. I should unpack the source some day and take a peek but ORK runs just fine and I wouldn’t care to mess with it. Everything else I needed …
  • @gamingislove - got it, it works! Appreciate it! Finally have an animated chest and loot. Through item collector as a child on my chest prefab and then started item collector via openChest schematic - just didn’t spawn any prefab for the item but…
  • Ok we are on the same page @gamingislove - I removed the Button Component and added my new.UI Button - again the part that is strange.. If I left my new UI Button and the ORK UI Button Input Component on and checked, it would cause my New UI button…
  • Hey @gamingislove - oh for sure, you can’t have both, only one or the other as Unity wouldn’t allow it (in regards to the Unity button component vs derived) as my script is indeed a derived class of it now called UI Button. What I’m asking about is…
  • If I understand right, you want something to launch (or execute) those schematics you have. - this is where all the different Machines the framework has come into play. For example, you could put an Interaction Machine on a game object in your sce…
  • Microsplat - going to check that out!
  • @Scyra So after a lifetime of mehhh, I fixed it. Well kinda, definitely need @gamingislove to fill me on what I did hahaha - And im just baffled by how I can overthink things. So when you create a button (Makinom - UIBox - Input Button - Choice… i…
  • That’s a good point. I started with a ton of base assets to speed things up, and then iterate from there what I need through Blender or Maya - little more comfortable there. I’m looking to do something like this with snow: But to your point, …
  • Thanks @Scyra and @gamingislove - seems the issue is with Update(). As when the script calls to Play() the tween when a button is Selected (OnSelect eventdata) - it’s getting hammered through update so many times (999+ debug logs on it in seconds) t…
  • @gamingislove — I submit, and begging for guidance here, so bare with me while I explain. Use 3D RPG Playground as the full setup here as they are identical. My goal is to simply make the Choice Input Button tween a gradient On Selection. So if y…
  • @Scyra - right!!? I swear it’s what looks to be the simplest of things - and it turns out to be a nightmare. I really should just stop, and create a good design doc but I feel like I’m wasting precious time even doing that. I plan on doing one at…
  • @gamingislove - found my issue. I need the EventSystem to launch for my Tween setup, but I noticed under the hierarchy during gameplay, under the dontdestroy that Makinom disables mine it place of its own, causing an error as my tween system needs …
  • @Wrofir - thanks! It’s a inspired by a mashup of final fantasy and fan art I’ve seen out there. That selection gradient is what I’m working on right now - as I’m trying to tween it with a transparent gradient with a soft glow of its center to give…
  • Ok cool - that’s where I was running into an issue and found stuff in the Unity manual. OnSelected is a protected class and my script wasn’t playing well with how I was deriving it. I did try using UIButton I think, but I ran into it losing its te…
  • So when you did the dialog, is your schematic adding the skill to your combatant? If the only issue is displaying elements of the new ability or skill, I bet a UI shortcut is the way to go. Are you using cards like your example? I’d make a prefab…
  • @gamingislove - I think where I’m running into an issue is the script affects the button and works - but it causes all of my buttons to tween the gradient, so they all mirror what I only want to happen with the selected button. I use the Sprite Swa…