ahh okay okay. I see now that I was confused by the description!
"Is Group Class: This class is available to all members of a group when added to a combatant.
Each combatant still use their own unique instances of the class, increasing the class le…
Hey Gil! Thank you so much for your response.
I should had mentioned, that I've had the Single-class slot set to None for all of my combatants. But perhaps I'm missing something?
For instance I have the following setup:
First combatant:
https://…
Hi, @GeneralIK I'm thinking it could be? At least they seem somewhat related.
The issue is less that combatants are the same level in that unique, repeatable instance, and more that it appears that the class level only applies to the first member …
31) Class Slot Levels and Statuses not correctly applying to Party Members
3.18.1
Hi. I'm using Class Slots for all of my player combatants. Each combtant has an Initial Class slot 0 and a secondary slot (slot 1), where slot 0 contains an assigned…
Hello!
I've seemed to discover a bug where Battle Info text overrides for abilities get overwritten.
it enables all the checkboxes and clears the text in the Default content section whenever I start the game.
When I deselect all the options (see…
Yeah, sorry, I hadn't mentioned that I was trying to trigger the Change schematic outside of combat.
I used a Status Value Change node while out of combat. I'm thinking that the feature is only meant to be used while in combat?
Heyo! I just created a non-edited event and added Unity Console node to log a simple string, but to no avail.
Granted, I did find a work-around (i'm just reworking how I was going to do a feature entirely), but if I do find a way to figure out wha…
Hello :D
I'd like to make a request.
Option to have a Formula-based Chance (%) and Quantity of item drops and currency.
(Rather than only being able to adjust from 0 -100 %)