bomobee said: Hello,
I did every step you mentioned everything seems to be fine.
But I found that the day/night never changed, and Sun/Moon never moved at all.
Please kindly advise.
sounds like an issue with unistorm it self i have not touched uni…
to be honest i dont remember i havent touched makinom since ever. so i cant tell ya for sure but sounds like should be done for both if ur using nav mesh for controls for both player and npc
no nude elves such a shame :p but other then that looking good. looks like a few things need a bit more polishing im noticing a delay on particle spawning when ur casting. but from the looks of it it looks nice. i like how its first person. big plu…
@Shadow_Fire im not releasing any gameplay stuff intill i can make a vid of it. mainly because im still working on world design and havent been able to touch any of my game play stuff yet. since after creating it and testing it. it might end up c…
@Catacomber performance is more based on engine than 2d or 3d. unreal uses its 3d engine for its 2d engine. but unreal has some of the highest benchmarks for 3d on mobile as well since they optimized the engine to run on mobile as well as top tie…
@Shadow_Fire i like dark dingy worlds more then the bright ones. i think dark dingy worlds have more feeling to them then a bright ones.And dont let up on the art stuff. it just takes practice. The more you practice the better it will become.
@…
@Shadow_Fire yeah 2d can be tedious ill actually post a small vid tomorrow trying to go for a steam punk style theme for the 2d game. and a scifi fantasy style for my 3d game. And will say this to anyone learn to code even if u dont need it cause…
@Shadow_Fire even still game play concept is well thought out. this is only the 2nd or 3rd project I've seen with originality on game play. just an idea since it is a side scroller you could always randomly generate the areas as long as every thin…
did some more work on the guild hall for the home town. its finally to a point to where im just adding small details to it. should be finished in the next few weeks. since im taking a small break from pixel art atm.
@Shadow_Fire any sexy pics of the white hair'd character ? (just joking :p ) your concept is awesome i like it. great job man. so far this seems to be a great start!
Updated Thread title with new game name. this is due to the Change in art style and the change of story. also updated first post with more info. as well as deleting all post that had obsolete vids and images since game rework. once again check first…
going to be changing the art style a bit to be a bit more simpler for me to do things as of now with the current style its taking to long to do simple animations. so over the course of the next few days i should have a new character designed
ill say his models are nice but if they are legacy animations depending on how the skeleton is might not make it worth it if some things are pre ik'd it can cause stretching when trying to apply mecanim . also from the vid u showed it dont seem th…
dont know if u can in ork right out but u can grab the variable from ork and use a delegate to check it for you then when it reaches the number u want do something....
@Phesant33 you can also do a simple c# to do hover overs as well that will also change cursor based on what is hovered over. this will also allow u to do things like item highlighting as well. if u google a bit i think there might even be a free sc…
@Shadow_Fire thanks! the art was my biggest worry while doing this since its my first time doing pixel art.so its good to get a perspective from people artistic or not. but so far im liking how its going. and still have alot of things i need to d…