edited March 2015 in Announcements
And here it is: release notes


-------------------------------------------------------------------------------

Next update will be out this Friday - will only be a small one with some fixes.
I'm currently a bit occupied with finalizing a new product, more details on that soon :)

So far we've got:
  • Value Bars
    When using icons to display the bar, you can now set the Icon Value, i.e. the value represented by one icon.
    E.g. 1 icon can be 10 HP or 100 % of the HP.
  • Currency, Items, Weapons, Armors
    The new Spawn Offset will be used when the prefab is spawned by an item collector.
    Useful if the prefabs root position isn't at the bottom :)
  • Combatant Spawners, Random Battle Areas
    The new Use Nearest Battle setting will optionally find the nearest game object with a Battle component attached (within a defined range) and use it for the battle.
    Until now, you could either use one defined position or have the battle happen where you stand - resulting in sometimes badly placed battles. With this new setting, you can define various battle positions in your scene and let the spawned combatant or random area just use the nearest one :)
Post edited by gamingislove on
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited March 2015
    Awesome, thanks for adding the single icon support. (and that unity 5 fix!) Can't wait! Also very interested in details of the new product, although I believe I can guess what it is. :D
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • I'm currently a bit occupied with finalizing a new product, more details on that soon :)
    Very curious what it might be :)
    Don't leave us in wonders GiL. Is it related to ORK or a totally new thing ?
    When do you think you can announce its details?
  • What could the new product be? XD
    Anyhow, can't wait for the details.
  • ''ORK game engine'' i guess:)
  • its going to be a bad ass system thats for sure.
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • It's the event system and node editor as a separate product
  • Will that product be integratable with the Ork Framework? : )

    Very excited in any event. My nodes are trembling. : )
  • Yeah, as already mentioned some time ago - it'll be something like the ORK event system on steroids. Plugin to connect ORK and the new product will also be available, but probably not right away. Currently testing different game genres and adding stuff as needed, will hopefully be done with that soon and will release more information :)

    Anyway - new ORK feature:
    • Combatant Spawners, Random Battle Areas
      The new Use Nearest Battle setting will optionally find the nearest game object with a Battle component attached (within a defined range) and use it for the battle.
      Until now, you could either use one defined position or have the battle happen where you stand - resulting in sometimes badly placed battles. With this new setting, you can define various battle positions in your scene and let the spawned combatant or random area just use the nearest one :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Ah, that's neat. :D

    Looking forward to the generic event system (ELF? FAE? OGRE?), I'm sure it'll be indispensable in some upcoming projects of mine after DG.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited March 2015
    Are you going to update for Unity 4.6.x also or only for 5.x. Just wondering. Many of us are still 4.6.x.
    Post edited by Catacomber on
  • Seeing as 2.4.0 required Unity 5, I'd guess that it is a requirement from 2.4.0 onward.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited March 2015
    But I think Gil said he'd still support Unity 4.6.x.

    Hoping for support for Unity 4.6.x for at least awhile---maybe I should have posted that request in a separate thread. :)


    Post edited by Catacomber on
  • Yeah, hopefully GiL will have mercy on us and give us some latitude and still support Unity 4.6 for a bit. :)

    I don't know if that's possible though if he's needing some of new features in Unity 5?

    I did notice on the asset store that ORK 2.4 only requires Unity 4.6.1.

    So here's to hoping :)
  • And here it is: release notes


    Downloading ORK in the Asset Store with Unity 4.6 will still give you the 2.3.1 version. 2.4.0+ can only be downloaded when using Unity 5.
    While I still support Unity 4.6, new ORK versions are only available for Unity 5 - I'll only set up special versions when needed (e.g. you're finalizing your game for deployment and can't switch to Unity 5). I'm not making 2 separate versions side by side :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Perfect, thanks for that icon feature. :D
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
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