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ORK Feature Requests
Announcement
943
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GeneralK
September 6
ORK Support
ORK 3 Bug Reports
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gamingislove
September 3
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ORK 2 Bug Reports
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keyboardcowboy
March 2023
ORK Support
Extremely high call #s on MakinomHandler.RandomWaypoint() [Coroutine: MoveNext] [Invoke]
5
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Most recent by
Socrates422
September 8
ORK Support
Bestiary with empty entries possible?
5
comments
Most recent by
fourscoopsplease
September 8
ORK Support
Game Console lines Issue
0
comments
Started by
Maca
September 8
ORK Support
Pathfinding questions
5
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Most recent by
Orochimaru
September 8
ORK Support
Battle AI issues
1
comment
Most recent by
GeneralK
September 7
ORK Support
Questions on 2d quickstart battle system
9
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Most recent by
Orochimaru
September 7
ORK Support
Abilities Shortcut HUD issues
13
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Most recent by
ChimpLogik
September 7
ORK Support
Camera Stutters when changing into opposite direction
5
comments
Most recent by
rmagn
September 6
ORK Support
Different sprites just for battle?
2
comments
Most recent by
gamingislove
September 5
ORK Support
[Ask] How to define combatant's element
4
comments
Most recent by
rmagn
September 3
ORK Support
Add additional experience / Random Battle Area : set up combatants
3
comments
Most recent by
gamingislove
September 3
ORK Support
Need help with a few problems
16
comments
Most recent by
gamingislove
September 3
ORK Support
Description box for item exchange
2
comments
Most recent by
fourscoopsplease
September 2
ORK Support
Move Ai not restoring after battle
2
comments
Most recent by
gamingislove
September 2
ORK Support
Shop layout - Item container
2
comments
Most recent by
gamingislove
August 29
ORK Support
Unlocking inventory space - Inventory container
3
comments
Most recent by
gamingislove
August 29
ORK Support
Individual Combatant HUD for ORK 3
5
comments
Most recent by
gamingislove
August 26
ORK Support
Stop "Battle 2D" component from self-destructing
8
comments
Most recent by
gamingislove
August 26
ORK Support
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How do I add floating-point numbers to status values?
bigman
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Socrates422
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Extremely high call #s on MakinomHandler.RandomWaypoint() [Coroutine: MoveNext] [Invoke]
Socrates422
on September 8
Bestiary with empty entries possible?
fourscoopsplease
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