edited June 2015 in ORK Support
There are some pretty big issues with these (what I thought were fairly simple) screens that I'm having, so I'll list them here:

#1: I can't set an image background to the Select AutoSave Slot Menu! Ack!

image


#2: I CAN set a background to the Load Screen, which is great, but unfortunately I can't force 'Cancel' to be the (Last) fourth Choice. Since there's only two selections available on this menu, ORK picks the top two Choices to be SLOT1 and Cancel.

image

How can I force a specific button to be 'Cancel'?


#3: Changing cursor size depending on the choice being highlighted. The Back button is way smaller, but I only have a huge cursor available...

Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
  • edited June 2015
    Oh, also this may be nothing, but I'm also getting this error when opening the main menu:
    Error while parsing XML data: at System.String.IndexOf (Char value, Int32 startIndex, Int32 count) [0x00013] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:1114
    at ORKFramework.XML.XMLParser.Parse () [0x00000] in :0
    UnityEngine.Debug:LogError(Object)
    ORKFramework.XML.XMLParser:Parse()
    ORKFramework.XML.XMLParser:Parse()
    ORKFramework.XML.XMLParser:Parse()
    ORKFramework.SaveGameHandler:LoadFile(Int32)
    ORKFramework.SaveGameHandler:CreateFileInfo(Int32)
    ORKFramework.SaveGameHandler:CreateInfos()
    ORKFramework.SaveGameHandler:HasContinue()
    ORKFramework.MainMenuChoice:CreateChoices()
    ORKFramework.MainMenuChoice:Show()
    ORKFramework.d__2:MoveNext()
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • The error could be a result of having a variable key with a space (e.g. 'variable key' instead of 'variable_key'), or a save game file that has been tempered with (or is corrupted).

    Will look into the other issues.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • D'oh, I'm usually pretty careful about that: is there any easy way to search for any bad variable keys?

    And thank you for looking into the issues!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Probably best to check that in Editor > Variables and scan your events and scenes for the variables - you should be able to spot the variable with a space somewhere :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Found the troublemaker! Now the trouble is to find out exactly which event it's hiding in, it of course had to be the most vague/generic variable name ever. :P!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • If you aren't using encryption, you should be able to search in the event asset files with a text program :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Ok, next ORK version will get save menu backgrounds for the auto save slot selection, also, the load menu will optionally be able to display empty auto save slots (to fill the list) - and you can optionally define the choice height in a GUI box.

    That should solve your problems :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited June 2015
    Awesome, thanks! :D

    Oh, do you think there's any way around the cursor bit, though? (The cursor image is the blue highlight that surrounds the boxes!) Although I guess the cancel button can be the same size as the slots? That's a bit weird though.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Will look into it - maybe new options to adjust the cursor size to the choice.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.