goes the same for the last question but when dealing with terrain textures is there a way to pull those or am i going to have to set up some kind of collider system for this?
Well, what's the actual use case? Generally, the raycast will hit the terrain, thus adding the terrain as game object.
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in this case it would be to spawn a particle by type of texture hit like dirt or dust for a dirt texture grass type particle for grass ect and for foot step sounds based on texture...
Hm, I'll look into it - I don't think it's currently possible (at least easily or without custom nodes).
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Generally, the raycast will hit the terrain, thus adding the terrain as game object.
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Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!