edited June 2015 in Makinom Support
i got a tag machine that executes my death schematic... now when i kill something it keeps repeating the tagged machine over an over, this tagged machine was working right before 5.1 an is using the same set up as the shooter tutorial still exact same set up... but it seems to repeat every time.. an i get spammed with
"Stop" can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.NavMeshAgent:Stop()
Makinom.Schematics.Nodes.NavMeshStopAgentNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.ChangeVariablesNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.ChangeVariablesNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.PlayMecanimAnimationNode:Continue(Schematic)
Makinom.Schematics.Nodes.PlayMecanimAnimationNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.EnableComponentNode:Continue(Schematic)
Makinom.Schematics.Nodes.EnableComponentNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.EmitParticlesNode:Continue(Schematic)
Makinom.Schematics.Nodes.EmitParticlesNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.PlaySoundNode:Continue(Schematic)
Makinom.Schematics.Nodes.PlaySoundNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:Start()
Makinom.Schematics.CoreSchematic:PlaySchematic(IExecutionStarter, GameObject, GameObject, Boolean, MachineUpdateType)
Makinom.Behaviours.BaseMachineComponent:StartMachine(Schematic, GameObject)
Makinom.Behaviours.BaseMachineComponent:StartMachine(GameObject, VariableHandler)
Makinom.Behaviours.TaggedMachineComponent:StartTag(GameObject, String[], Needed, VariableHandler)
Makinom.Schematics.Nodes.StartTaggedMachineNode:Continue(Schematic)
Makinom.Schematics.Nodes.StartTaggedMachineNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.CheckVariablesNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.CheckVariablesNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:Start()
Makinom.Schematics.CoreSchematic:PlaySchematic(IExecutionStarter, GameObject, GameObject, Boolean, MachineUpdateType)
Makinom.Behaviours.BaseMachineComponent:StartMachine(Schematic, GameObject)
Makinom.Behaviours.BaseMachineComponent:StartMachine(GameObject, VariableHandler)
Makinom.Behaviours.TickMachineComponent:Update()
Post edited by wtyson on
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