so im doing a change fields node to try to set my fps camera into my ui canvas component but for some reason "Render Camera" is not being found i got is property checked but still get this
There are no spaces in class, field or property (or any scripting) names.
What property of which class/component are you trying to use?
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Well, there is no render camera property in the canvas class - see the Unity API. Maybe you want the worldCamera property?
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Yes, that wont work - the property is a Camera, but you can't use that in the funciton nodes. Will require an update, either new step for doing that or support for components as parameters :)
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What property of which class/component are you trying to use?
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property : Render Camera
trying to add my cam tot he canvas when my player spawns
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Maybe you want the worldCamera property?
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Property change failed (UnityEngine.Canvas): worldCamera
failed to convert parameters
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00063] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:192
at System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00064] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoProperty.cs:348
at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/PropertyInfo.cs:102
at Makinom.Reflection.SchematicFieldChange.Change (System.Object instance, System.Type instanceType, Makinom.Schematics.Schematic schematic, Boolean isStatic) [0x00000] in :0
UnityEngine.Debug:LogWarning(Object)
Makinom.Reflection.SchematicFieldChange:Change(Object, Type, Schematic, Boolean)
Makinom.Reflection.SchematicChangeFields:Change(GameObject, Schematic, Boolean)
Makinom.Schematics.Nodes.ChangeFieldsNode:Continue(Schematic)
Makinom.Schematics.Nodes.ChangeFieldsNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:NodeFinished(Int32)
Makinom.Schematics.Nodes.SearchObjectsNode:Execute(Schematic)
Makinom.Schematics.Schematic:ExecuteNextNode()
Makinom.Schematics.Schematic:Start()
Makinom.Schematics.CoreSchematic:PlaySchematic(IExecutionStarter, GameObject, GameObject, Boolean, MachineUpdateType)
Makinom.Behaviours.BaseMachineComponent:StartMachine(Schematic, GameObject)
Makinom.Behaviours.BaseMachineComponent:StartMachine(GameObject, VariableHandler)
Makinom.Behaviours.d__0:MoveNext()
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Will require an update, either new step for doing that or support for components as parameters :)
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