Just a few things i noticed if you are doing object variables you now have to have from root checked dont know why but it seems to be the only way to get it to work correctly

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  • ill keep this thread updated if i find any little quirks like this
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  • This depends on where your object variables component is added and which game object you're using.

    E.g. if you're using a child object and the object variables are attached to the root, you'll need to enable From Root.
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  • edited July 2015
    mine are always on root but it wont pick up unless i have root checked

    this might be only when dealing with ork variables.... i only found this issue when i was doing some ai schematics an they kept dying cause the health was not transferring from ork to makinom but soon as i hit from root it worked...
    Post edited by wtyson on
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  • If they're on the root and you only get them when enabling From Root, you're most likely not using the root game object in your schematic :)
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  • edited July 2015
    yeah i am...... i know how to set it up lol i know what the root of a game object is..... was just letting you know...90 % of the time i use machine object as the starting object an if the schematic and the object variable component are both on the root i shouldnt have to but for some reason when your dealing with object variables bringing stuff from ork itll ignore the fact that its all on the root so you have to have from root checked even if your schematic is on the root as well
    Post edited by wtyson on
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  • Is that in the get or set node?
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  • using get node ( sorry started writing this got involed with the ai not working again an for got about it ) but this all could be an issue with my project im working in so not sure yet on this
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  • also if the project came from 4.0 would this maybe cause some issues with nav mesh as well?
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  • Could be, I think there where a lot of changes with NavMesh in Unity 5 and you'd have to rebake everything.
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