Howdy,
Big fan of the products and picked up using Makinom for non-RPG projects.
I am working on a top-down 2d turn based project. Ideally it will have gridbased movement and environment to keep movements clean.
Currently the player moves on an input from the horizontal or vertical key axis. I know this can be used for diagonal movement but don't want to risk players losing a turn because they fatfingerd the Left key a split second before Left + Up keys. I am also looking to slow down pace of play too and a more detailed movement system might do the trick.
My idea was to allow the player to rotate facing through the 8 directions available (N,NE,E,SE,S,SW,W,NW) with input of the horizontal keys. Then with the selection of the move action it will move them forward one tile from the direction they are facing.
My early proof of concepts haven't been successful. I was wondering if anyone else would have some thoughts.
Makinom Community, you are my only hope!
Thanks!
That way, the player has a little bit of time between pressing the first key and 2nd key for diagonal movement.
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Thanks!