Small bugfix update for the issue with ORK components not causing the scene to be marked as changed (i.e. Unity wont save the scene unless you change something else) - see this comment for details. Will try to squeeze in some small feature updates as well :)
Release tomorrow!
Post edited by gamingislove on
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Can you verify turn order and Nava elements are displaying correctly, please? After upgrading ORK and Unity, those items don't show correctly. Combatant portraits don't display but the turn order box does After a couple of rounds, they display correctly. Navarro box displays but the elements do not. I think the z-order Is out of whack :)
@keyboardcowboy Which ORK version are you using? ORK 2.6.0 had some UI issues, 2.6.1 should have them solved. And what's navarro box? :D
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Can you give me more details on the issues you're having - or send me a test project?
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@keyboardcowboy Ok, found an issue with HUDs that will be fixed in this update. Didn't run into a problem with navigation HUDs, but might be solved by the same fix :)
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This fixes the masking/cropping for sure, but I do seem to be running into the weirdness I was running into before where the pooling seems to be affected and breaks all the GUI.
- It only occurs with Crop Image enabled. If I disable crop image here, the problem does not occur. http://i.imgur.com/DH3NTTZ.jpg
- Here is a little step by step showing the issue. Here I am in the debug room with a functioning HUD. The Blue Ring bar is beginning to fill in the HUD. http://i.imgur.com/FJfOV3h.jpg
- I attack once, instantiating some effects, and immediately the red (HP) and blue (MP) icons starting appearing strangely. Notably, it appears as though each individual is slowly filling up like the cropped ring image. http://i.imgur.com/J3Wup7B.jpg
- I go to the main menu to see what has happened. It is very stretched vertically. Sometimes, the image seems to fail to appear at all if the Ring is not currently present or closer to 0%. http://i.imgur.com/uHF5QNn.jpg
- Exiting the menu, the icons blink and sometimes disappear, or appear completely offset from their original positions. http://i.imgur.com/spJnMGD.jpg
If I had to guess, it looks like the cropped + alpha image is somehow affecting all other GUI objects in the pool for some reason, and even making them 'fill up' like the bar is.
@Kirb Yeah, still nothing like that happening in my tests. I'll need a Unity test project for that ...
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Will the cropping/alpha mask issue be addressed as well?
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After upgrading ORK and Unity, those items don't show correctly.
Combatant portraits don't display but the turn order box does
After a couple of rounds, they display correctly.
Navarro box displays but the elements do not.
I think the z-order Is out of whack :)
blindmonkeygames.com/index.html
Which ORK version are you using? ORK 2.6.0 had some UI issues, 2.6.1 should have them solved. And what's navarro box? :D
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Was hoping 2.6.1 would resolve the issue.
Navbar box. :P
blindmonkeygames.com/index.html
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Navbar issue
http://imgur.com/jMmuYOs
Turn Order Icons: The icons you see in the picture do not show up in the very first combat rounds. Afterwards, all is well.
http://imgur.com/f9I9F8I
blindmonkeygames.com/index.html
Ok, found an issue with HUDs that will be fixed in this update. Didn't run into a problem with navigation HUDs, but might be solved by the same fix :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
blindmonkeygames.com/index.html
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
http://www.gamekakkak.com
This fixes the masking/cropping for sure, but I do seem to be running into the weirdness I was running into before where the pooling seems to be affected and breaks all the GUI.
- It only occurs with Crop Image enabled. If I disable crop image here, the problem does not occur. http://i.imgur.com/DH3NTTZ.jpg
- Here is a little step by step showing the issue. Here I am in the debug room with a functioning HUD. The Blue Ring bar is beginning to fill in the HUD.
http://i.imgur.com/FJfOV3h.jpg
- I attack once, instantiating some effects, and immediately the red (HP) and blue (MP) icons starting appearing strangely. Notably, it appears as though each individual is slowly filling up like the cropped ring image.
http://i.imgur.com/J3Wup7B.jpg
- Other elements, such as the charge circle are also distorted.
http://i.imgur.com/k00Jc46.jpg
- I go to the main menu to see what has happened. It is very stretched vertically. Sometimes, the image seems to fail to appear at all if the Ring is not currently present or closer to 0%.
http://i.imgur.com/uHF5QNn.jpg
- Exiting the menu, the icons blink and sometimes disappear, or appear completely offset from their original positions.
http://i.imgur.com/spJnMGD.jpg
If I had to guess, it looks like the cropped + alpha image is somehow affecting all other GUI objects in the pool for some reason, and even making them 'fill up' like the bar is.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Yeah, still nothing like that happening in my tests. I'll need a Unity test project for that ...
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