I'd like to send more sophisticated messages sent to the console so that it provides a readable story of what has happened.

For instance, varying message text between multiple text templates like:
"You found a %n"
"You pick up a %n."
"You grab a %n and stuff it into your backpack"
"You snatch up the %n"

Are any of these currently possible?

1. calling a function instead of a static message template.
2. using a formula to decide which message template to use.
3. providing multiple message templates and cycling through them.

I've seen tutorial 42 on how to cycle through NPC dialog but I'm hoping there's a simpler way to do this at scale for every text type
  • Currently the default console messages only have 1 possible message per action. You can use the event system (e.g. a Random step with following Add Console Line steps) to add different texts. Automatically displaying the default console messages can be disabled for the individual actions (e.g. adding an item).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.