I'd like to send more sophisticated messages sent to the console so that it provides a readable story of what has happened.
For instance, varying message text between multiple text templates like:
"You found a %n"
"You pick up a %n."
"You grab a %n and stuff it into your backpack"
"You snatch up the %n"
Are any of these currently possible?
1. calling a function instead of a static message template.
2. using a formula to decide which message template to use.
3. providing multiple message templates and cycling through them.
I've seen tutorial 42 on how to cycle through NPC dialog but I'm hoping there's a simpler way to do this at scale for every text type
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