Hello,
I'm in a small group of developers who intend to work on the same projects at the same time. Do you have any advice for setting up Ork framework in a way to allow multiple people edit the Ork database at the same time? Or at least developing in an efficient way in tandem.
Thank you.
As a personal advice, split up your work: one on ORK at once, other ones developing other side of the product like game scene setup, writing story etc... One thing you could share is dialogues: these are just copy/paste, if you are working on ORK framework and your mate could set up dialogues, then you will gain a lot of time instead of rewriting them on your own.
Have a nice day! :)
My old entry for Indie Game Making Contest 2015
However, till you are "playing" with ORK and other people on scene / editor, there should be no problems (you could break game-scene object related to ORK but these are simle to correct).
Good luck. :)
My old entry for Indie Game Making Contest 2015
One person changing data in the ORK editor and others working on scenes/prefabs is no problem, as long as you're not adding/removing/moving data.
E.g. removing a combatant, moving an item in the list or adding a new HUD will cause updates throughout the project (ORK project, components (prefabs/scenes) and event assets).
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To set up Tortoise properly in Unity, you need to change some settings in the editor so your files don't get corrupted just f/y/i--just google using Tortoise.