My Quest Giver is in Scene A and the Items to be picked up by the Player are in
Scene B Lets say they are Gemstone's 2 off. I go to the Quest Giver Scene A, he tells Player to pick up 2 Gemstones from Scene B. In Scene B Player picks up the 2 Gemstones, after pick up they disappear as they are supposed to, and go into my Inventory. Player then goes to Scene A to give them to the Quest Giver, to this point all OK. Player then goes back to Scene B, but the 2 Gemstones that were picked up are still there despite disappearing after they were picked up.
Same thing happens when picking up a Sword, disappears from ground after pick up, after going
to another Scene then back again the Sword is on the ground once again.
Using Events basically the same as shown in the ORK DEMO, with Trigger Enter. The Gemstones
are a Prefab.
What am I doing wrong ?.
ORK VER 2.7.2
WINDOWS 10
http://orkframework.com/tutorial/gameplay/removing-walls/
It's the same concept from removing the gems after you collect them.
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Thanks gamingislove, I had forgotten about the ITEM COLLECTOR which automatically deletes the Prefab after pickup. Have to admit I had not used the software for ever six months, it's amazing how much you can forget in that time.
Cheers