Is it possible to change cast time of abilities in game? E.g. I would like to have a stat that controls how fast abilities cast. So if an ability takes 2 seconds to cast, and my player's 'cast speed' is 1, it would cast in 2s, but if cast speed is 0.5 it would cast in 4s. It would also be nice if these could differ by ability type so that magic type abilities and physical type abilities are controlled by different statistics. This is the real-time battle system equivalent of manipulating turn order.
The only way I can think to do it is to make battle events for every single ability, but that somehow seems like overkill.
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