Without making any changes to spawning player, when I start a new game there are four copies of the Player character in the party. While that sure makes battles easier, that's not really the intended result. I'm not really sure where to look to solve the problem, any thoughts on where this could be triggered?
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But as I work and edit and test, slowly new instances of the PC creep back into the party. Quitting Unity and restarting solves this, but that doesn't seem to be a good long term solution.
I'd need a test Unity project to check it out :)
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