You can fire ORK's regular defend command through control maps or by assigning it as a shortcut (e.g. as a default shortcut assignment in Menus > Shortcut Settings) and fire that with a control map or use it through a shortcut HUD.
You can also create your custom defend ability that does whatever you need, and use it the same way, i.e. contorl maps and/or shortcuts.
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I'm able to set defend up as a default shortcut assignment. If I assign something over the defend command, I can't get another defend command from anywhere.
Is it possible to add defend to the ability menu screen? If so I would be able to assign defend with ease to hotkey slots with drag and drop.
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The defend command will reduce the damage based on percent, e.g. if the defend rate is 50, the combatant will only take 50 % of the damage.
To achieve a similar effect, you'll have to set up a status effect that e.g. increases the combatant's defence status value. The effect would end after Turn Start to remove defend when the combatant selects/starts the next action. Your defend ability would simply add that status effect.
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As @dlevel pointed out, you could use global events for this - requires 2 global events and 2 input keys:
First event: - use the input key that recognizes pressing the key down - apply the status effect in the used game event
Second event: - use the input key that recognizes releasing the key (up) - remove the status effect in the used game event
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That can also be handled by the defend status effect. Add the effects to the Auto Status Effects settings with the Remove change selected will grant immunity to those effects.
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You can also create your custom defend ability that does whatever you need, and use it the same way, i.e. contorl maps and/or shortcuts.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is it possible to add defend to the ability menu screen? If so I would be able to assign defend with ease to hotkey slots with drag and drop.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If so, how do I make an ability work like the defend command?
To achieve a similar effect, you'll have to set up a status effect that e.g. increases the combatant's defence status value. The effect would end after Turn Start to remove defend when the combatant selects/starts the next action.
Your defend ability would simply add that status effect.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is it possible to only apply a status effect while a hotkey is held down?
check this
First event:
- use the input key that recognizes pressing the key down
- apply the status effect in the used game event
Second event:
- use the input key that recognizes releasing the key (up)
- remove the status effect in the used game event
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I'm now looking for a way to make the combatant immune to certain status effects while it has my defend status effect applied.
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