This is for a first person rpg game. I was using my own move AI to have my fox enemy stand still and attack me when I am near. He just followed me without biting. I also used waypoints, and the fox just followed me without biting even with aggression set to "always".
However, I got the fox to bite and follow me via a c# animation crossfade script. I was unable find a "blending" script. But he does not play his barking sound. I am looking for a fix for that. Also when I run out of range, I got the fox to stop running around biting the air, but he does not stop when I am out of range, he slowly follows me and bites, which is better than him going all over the place I guess. I would rather use Ork's animation blending or crossfade settings, but I tried all of them and different animation layers and settings, and I cannot get the attack animation to play on any of my characters when using the waypoints or my own still spawn AI.
So I took it out and the fox bit me and followed, but no barking sound.
edit: i did the animations for some Goblins, it worked with attack sounds, on the warrior but not the caster, but it lagged up my scene, so I took it out again. The sound. Also, when using my own standing still move AI for them, standing in place ready to attack, they run in place. When two casters are casting spell effects on me, if I fight both of them at the same time, the spell effect keeps repeating on me even after they are dead. This does not happen with one fight of a caster. Also, when the goblins walk their paths, their animation flickers every few seconds to attack, then goes back to walk animation.
Note: I do not have all of these problems when using the regular Hunt AI when they roam around, but I cannot always use that. Especially in dungeons or tight places. Also, all of my scenes use scene music or scene sound effects of nature.