I have some basic AI up and running for a Diablo-like game . All the Ai is basically does is run around (using move AI ) and when it sees me , goes into hunt , and when it is close , it attacks me .
the problem is push AI around using my player while walking into it . i tried increasing the Mass on the rigid body component on the ai , but it doesnt have any noticeable effect . I can prevent this by activating "Freeze Position X Y Z " of the rigid body , but this will cause my character to be able to climb up the AI and stand on his head !
Other problem is i made the Another MoveAI , and it is defined to be cautious and run away when player is close . problem is AI will forget this behaviour when i attack him from range, which makes him enter combat , and never run away again when i get close . Should i set up the MoveAi to work in combat ? if yes , how ?
Ty for the support :)