How can I go about setting this up? Not using chances something like in Assassin's Creed where if you press a button perfectly timed you can block their attack and then attack?

I'm thinking maybe I set up a game variable that activates when an enemy uses his attacking ability.
  • You'd have to set that up in the battle event that animates the attack.
    E.g. before the attack hits, check if the target is the player and use a Wait For Input node to check for the player's input to counter it.
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  • edited September 2017
    Thanks for the reply. Is there a node for before the attack hits?


    Also is it possible to set up combo attacks with Mecanim?
    Post edited by 2001ORKUser on
  • edited September 2017
    Depends on how you do damage - e.g. if you're using the Calculate node, you'd have to do this before that node.

    Can you go into more details about the combo attacks with Mecanim?
    Post edited by gamingislove on
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