How can I go about setting this up? Not using chances something like in Assassin's Creed where if you press a button perfectly timed you can block their attack and then attack?
I'm thinking maybe I set up a game variable that activates when an enemy uses his attacking ability.
E.g. before the attack hits, check if the target is the player and use a Wait For Input node to check for the player's input to counter it.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also is it possible to set up combo attacks with Mecanim?
Can you go into more details about the combo attacks with Mecanim?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!