edited December 2017 in ORK Support
I know it's easy to do icons for status values in HUDs (with the 'empty' state as well), but is it possible to get multiple stages that make up a single 'icon'?

The easiest example would be the classic zelda heart meter. Where 1 HP technically equals 1 Half of a heart. 2 HP is one full heart etc. (Full, 1HP, Empty)

image

Here is another fancier example, here each icon is 4 different states of a single Icon, where each Heart is essentially 3HP. (Full, 2HP, 1HP, Empty)

image

Is there a good way to implement this at the moment? (in a way that plays nicely with mechanics regularly changing the max amount of hearts/icons on the HUD?)
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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  • I think that should be doable by using multiple value bar settings with different percent values (e.g. half heart using 50 %).
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  • edited December 2017
    Unfortunately not (unless I'm doing it wrong!); because when HP hits 50%, all of the remaining icons will just become half hearts all at once.

    I think in order for it to work, there needs to be some sort of option that goes together with 'Icon Value' where the multiple Value Bar settings only affect the latest non-empty icon being displayed, or something.

    (So for example, I have 9 HP, and thus, 3 full hearts because I set the Icon Value to 3. I toggle this new option, and set up three Value Bar settings: 100%, 66%, 33%. (all of them have empty heart as the empty icon.

    When I have 5 HP, it I should have icons like this: (|||) (||_) (___)
    And only the second icon, since it is the latest non-empty icon, goes to its 66% value bar setting status. Or something like that!)
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Hm, yeah ... will look for a solution for this :)
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