so here is my unity error:
IndexOutOfRangeException: Array index is out of range.
ORKFramework.CombatantStatus.Init (ORKFramework.StatusDevelopment classStatDev)
ORKFramework.Combatant.Init (Int32 level, Int32 classLevel, Int32 classID, Boolean useStartInventory, Boolean useStartEquipment)
ORKFramework.Events.Steps.JoinActiveGroupStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StartEvent ()
ORKFramework.Events.GameEvent.StartEvent (IEventStarter s, System.Object startingObject)
ORKFramework.Behaviours.EventInteraction+d__29.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.EventInteraction:CheckAutoStart()
ORKFramework.Behaviours.EventInteraction:Start()
result of following the tutorial 49 on the bestiary... packing it up to send it via email as well ><.
I'm not sure what the cause is/was, but I fixed it by going into Attack/Defense attributes and finding a sub-attribute that refused to be deleted when prompted. There may be a sort of 'corrupted' index entry for you as well, somewhere.
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