I've sifted through a few threads here but wondering if anyone is using World Streamer successfully in ORK and what sort of issues/considerations/etc. you've encountered.

I was originally using Unity terrains in my game, moved to low poly meshes but am back to a mix of Unity terrain & low poly since I found hand assembling the low poly terrains to be time excessively consuming for larger biomes and tedious to adjust for buildings that need flat spaces.

With World Streamer or a similar streaming asset I'd like to have larger open world style biomes but was wondering if the player instantiation and world mover might need some workarounds for ORK.
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