So i'm trying to develop an Idle Clicker using the framework, and I had difficulties using an attacking battle ai with the click abilities because the attacks were seemingly conflicting and not allowing me to click attacks during certain frames. So upon trying to separate the idle attacks and the click attacks onto two separate player combatants I'm trying to figure out if I can make one of the combatants to be non-targetable in battle and only serve to call click abilities.
  • Hm, no, there's no way to make a combatant not targetable. You could work with e.g. a status effect on the combatant and set up the battle AI to not target a combatant with that effect.
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