I'm having trouble getting my camera to rotate with the change camera position node, also having trouble blocking a combatants battle AI spawned in with the same event with the block battle AI node.

Actor settings: https://www.dropbox.com/s/9nb33siaayeip6c/Screenshot 2018-05-13 21.01.11.png?dl=0

Spawn Combatant node settings: https://www.dropbox.com/s/j0tbcdmsfx7u5w4/Screenshot 2018-05-13 21.01.40.png?dl=0

Change Camera Position node: https://www.dropbox.com/s/6eys4285ru7mqmv/Screenshot 2018-05-13 21.01.57.png?dl=0
  • Spawning a combatant using an actor's position doesn't make the combatant that actor, i.e. blocking actor 0's battle AI will not block the newly spawned combatant's AI.

    Also, you try to change the camera using the camera itself as target object, which will probably give you some strange results :)
    If you just want to change the camera's rotation, you can do that using a Change Rotation node (or other rotation nodes) using the camera actor you've set up.
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  • edited May 25
    I like the result I got from the Rotate Camera Around node rotating the camera around the player. I noticed that every time the event ends the camera returns to its original position and rotation. Is it possible to change the cameras position and rotation after the event?
    Post edited by FreedTerror on
  • That's only done when using an Initial Camera Position node in the event or when enabling Reset Camera in battle events (Event Settings node).
    However, if the camera controls are active, they'll take control after the event (if it blocked the camera controls) and change the camera position again.
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  • Here's a video on where I want the camera to be after the event. The camera will rotate to look at an enemy.
    It's a big inconvenience for the player to rotate the camera to the enemy after it's spawned in. Is there anything I could do to make the camera better for the player in this situation?
  • You're either resetting the camera after the event or camera control takes over and changes it back.
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  • I ended up finding solutions for the two things I wanted to do.
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