Is it possible to use Autoload/Autosave without defining a scene? For instance, my Main Menu has a currency stored in global variable. I want that currency carried over to the next scene. Is it possible to use Autoload by loading only the global variables without loading a predefined scene? I currently carryover the variables by storing the variables in a game object with DontDestroyOnLoad, transfer it again to the global variable once loaded (let's just say I need it as a Global variable) but with lots of variables to juggle my architecture is gradually starting to bloat. Many thanks!