I'm using a real time battle system with legacy animations, and I'm unsure how to get my characters to stop being able to be moved/stop running while the damage animation plays. This also goes for base attacks and skills. For base attacks I know I can add a wait to them but I still am able to run while the animation plays.

Any idea on how I can stop character/player movement during damage animations? Thank you!
  • This would have to be handled in battle events - after the Calculate node check if the target is the player and block the controls for a short time.

    A different option would be adding a status effect with Stop Movement enabled (and you're either using one of the built-in player controls or your custom control also checks for that).
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