So I have certain cutscene-type events that will spawn a prefab in the scene. Often times I have that prefab stick around through several events in the chain.
Now I notice that if I save the game in between one of these events, the prefabs are not saved along with the game, which totally makes sense.
How would you go about doing that, in a sort of generic manner? Since this is likely something that will come up hundreds of times im not sure where I should hook in to reduce the chances that i forget/break it in the future.