Hi!
Does anyone know how to trigger an event each time a member of the player's group receives a damage? My goal is to set a global bool game variable named "isAnyoneWoundedInParty" that will have a value of true if someone in the party is not at max HP and would be false otherwise...
Thanks!
The only thing I still need to figure out is how to set this variable to true each time someone is wounded and then, set it to false each time everyone is fully healed.
I'll try your solution with the Event Interaction script and come back with some news. However, now that I gave you some more details about what I want to do, I'm curious to know if you think there's a better way to achieve my objective...
If I was to use Damage Zones and Damage Dealer, I guess I could also use the Game Event Settings which says "You can optionally start a game event upon damage"...
Run the global event on Auto (e.g. every 3 seconds) and you'll have the same result, but only need one event without any setup on the combatants :)
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