Hi,

I don't exactly understand what caused that, but I just realized that, every time I play and then stop my Ork tutorial project, I get this error in the Unity Console:

NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Behaviours.CombatantSpawner.OnDestroy () (at :0)

Since I don't have access to this code, I'd like to know if someone can help me debugging this.

I tried to open another project with the "official" finished version of the tutorial project, and I don't have that error. So it must be something I did, but I can't figure out what exactly... Any ideas?

Thanks!
  • Hm, that's strange - which Unity version are you using?
    Is the error only appearing when stopping the game, or also when changing scenes?
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • I'm using version 2018.4.0f1. It was appearing only when I stop the game in the editor. However, for no reason, this morning the error did not show... Weird.

    Also, it appears that when I copy and paste text in ORK's text boxes, the text is kind of copied twice. Is that a known bug?
  • Not really a bug, just Unity's editor being somewhat slow when there are a lot of settings, which can lead to the text editor being really sluggish ...
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.