I'm currently using custom combat scripts (ootii's sword and shield), which has its own logic for hit detection, and the weapon to be wielded has a script of damage output. The plan is for ORK to process all the calculations and damage output.
My question is how can I take the final damage output calculated by ORK and set it to affect the enemy combatant?
I was thinking of getting the raw formulas (i.e. ATK - DEF), but since ORK validates a rather large amount of variables for the damage outcome (accuracy, blindness, etc.) I'm rather confused on where to go next.
Any help is much appreciated!
Thanks a ton