Hi,
Inside a battle animation triggered from an ability, I use a Call Function block. Then inside this function, I'm trying to know the ability ID the combatant is currently using. I tried Combatant.Abilities.LastAbilityID, but it gives me the ID of the last completed ability instead of the one that's currently in use.

Any clue?
  • Generally, the used ability (or item) is available in battle events via selected data using the action key, but I don't think you can access that to e.g. pass on the ID in a Call Function node.

    I'd say the best way is to either write a custom node for this - what's the end goal, or what do you want to do with the ability ID in your function?
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Well, I needed other parts of my code to have this information. I could rewrite this code into an event graph but sometimes I find it more convenient to use written code, especially if it's already there...

    Anyway, since the ability's battle event is always used by the same ability (it's not generic), I can create a local ORK string game variable with the hardcoded name of the ability and then, send it to my c# script via a Call Function block parameter. Then, since my c# script can receive function calls by different abilities, I will use a switch(abilityName) to redirect the behaviour properly. Maybe not super elegant, but it will work.

    Thanks!
Sign In or Register to comment.