Let's suppose I want to use a Call function node on the game object of a combatant. I use a Search Combatant node to get my combatant. Then, what can I do to specify the gameObject that this Combatant component is on?
Depending on the node, the found combatant will be used as either a combatant or the combatant's game object.
In case of the Call Function node, where it uses game objects, it'll use the combatant's game object :)
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Makes perfect sense and... indeed it works. I tried just that yesterday but, I don't know why, it didn't seem to work. Must have been something else! Sorry for that.
In case of the Call Function node, where it uses game objects, it'll use the combatant's game object :)
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