Let's suppose I want to use a Call function node on the game object of a combatant. I use a Search Combatant node to get my combatant. Then, what can I do to specify the gameObject that this Combatant component is on?
  • Depending on the node, the found combatant will be used as either a combatant or the combatant's game object.

    In case of the Call Function node, where it uses game objects, it'll use the combatant's game object :)
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  • Makes perfect sense and... indeed it works. I tried just that yesterday but, I don't know why, it didn't seem to work. Must have been something else! Sorry for that.
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