I've searched a lot on this forum but sadly the search engine is very poor. I didn't get anything I am looking for so I have to make this post and hope someone can help.
1. The map is a grid map where the player moves one tile each step. Events will only trigger when the player complete each step, which means events will not trigger when player is moving bwtween two tiles. How to make this in ORK?
2. Basically there are two types of events, which are battle with trainer and encounter wild pokemon. When the player walks in grass and meet a trainer, the encounter event will not happen. How to implement the priorities of events together with the first question?
3. I am currently testing interaction. And I found that if I set Start Type to Trigger Enter, event will not be triggered. The event works fine with Autostart and Interact though. Also I have tested that OnTriggerEnter2D triggers as expected. What is the cause of this problem?
Thanks for any tips.
Btw, if I have futher questions, should I ask in this post or post a new one?