How to make the enemy and the player deploy on the cell they want? Instead of always deploying at this location by default, it is impossible to define the deployment location.

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  • You can do this via the deployment settings of the cell type or cell in the scene. E.g. using the Preferred Member Index, you can prioritize these cells - group leader is index 0, next member index 1, etc.
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  • You can do a lot with those requirements. I use for example conditions to place enemies on different cells depending on quest outcome previously. (Via setting quest state as global variable)
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