I want to use a custom animations system/ the animator and I want to transitions from idle to attack. On my attack, I have a bool isAttacking, and want to switch that on when a character attacks.
In Base control > Animations > Custom Animations I added a custom animation with type attack, function name isAttacking > parameter type bool.
in Combatants > "Character" > Animation settings > System type custom, and component name the name of the animator.
I cant get this to work, am I doing this right?
Post edited by Anoo on