Is there a way to tie audio sources in the world to the volume controls?
Shadowcaste
  • No, you'd have to use a custom component for that:
    public class ORKAudioSource : MonoBehaviour
    {
    protected AudioSource source;

    protected void Update()
    {
    if(this.source != null)
    {
    this.source.volume = ORK.Game.SoundVolume;
    }
    }
    }


    Sadly, AudioSource is a sealed class, otherwise it'd be easier to just make an alternative ORK audio source, i.e. having this in one component :)
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  • ah okay, I considered just making a handful of common environmental sfx events
    Shadowcaste
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