1. Value Origin "current" Str values in the combined formula and Value Origin "current" Str values in other formulas are different. Is this intended?
In other words, str combined status base 0 current 4 combined formula result 10
In this case, the current str is 4 inside the combined formula, but the result of the same step in the other formula is 10. As I think(if correct), the current value(status value step - current) should be 4 in other formulas, and 10 should be displayed only when formula is selected as the value type(value step - formula).
My game currently uses the combined formula of "str" In other formulas as ValueType.
Is it the same if I use the current statusvalue instead of the formula? In this case, the usage seems a little ambiguous..
2. According to the result of 1, is it not possible to use three values of "base", "current" and "combined formula" per a status value, but only two base/combined values?
3. When calling the status.GetValue() method in the script, the result value of the combined formula is displayed. Can the uncombined value no longer be obtained from the script? (Excluding the base value)
4.Um... weired (Continue testing with the test Formula button (isn't it the same as the real thing?) If I use the current str in the str combined formula, it seems to be a recursive call. Should I use only baseValue? The current type seems to be used in other formula... * After in-game testing, this seems to be a test Formula error. in game-str value 10 editor test Formula value-16
combined formula setup currently (add user current str step + add 3 value step + add 3 value step) 4 + 3 + 3 = 10 (ingame test) but test formula is resulting in 16
and another test formula setup add str combined formula value step ingame(formula call)-16 / test formula button-16
but str getvalue(script) is resulting in 10 Why is that?
5. Another question. Can the event be executed at the point where the monster is killed?? (Except for the death event when the monster is killed, how to know when the player killed it)