edited July 2014 in ORK Support
GiL, I have two event interactions component on a single gameobject. I want to disable the second event interaction component upon an event, but when I use the enable/disable component, the first Interaction component is disable instead. How do I make it so that it will ignore the first component and disable the second one instead?
Post edited by gamingislove on
  • Why not disable (i.e. prevent it from being used) by using variable conditions? That's what they're mostly used for :)
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  • Ahh, why didn't I think of that. Awesome as always, GiL.
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