GiL, I have two event interactions component on a single gameobject. I want to disable the second event interaction component upon an event, but when I use the enable/disable component, the first Interaction component is disable instead. How do I make it so that it will ignore the first component and disable the second one instead?
Why not disable (i.e. prevent it from being used) by using variable conditions? That's what they're mostly used for :)
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