In RealTimeBattle, please let the question of the basic parts.
I will question based on attackNoCalculation.asset tutorial.
Can I make How do I events such as ① of this image? (This Picture is Enemy's Attack Event. Not Player's Attack Event.) http://s1.gazo.cc/up/97508.jpg
(I have tested in the Event of only ② currently, Collider is will be ignored ... Player and enemy will become to the Success ② even if the distance away no matter how. In other words, because there is no ①, ② check will cause moving attack even if you do not have hit. )
If you want to do this based on a chance, you can use the Check Chance step, e.g. with Value Type set to Formula you can use a formula to calculate the chance.
Or, if you want to do this with damage dealers/zones and actually hitting the target, you can create a separate battle event that will be executed when the damage dealer hit the target. You can add those events to the ability's Damage Dealer Settings. Just make sure that there is a Calculate step in the battle event when using battle events with damage dealers.
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Or, if you want to do this with damage dealers/zones and actually hitting the target, you can create a separate battle event that will be executed when the damage dealer hit the target. You can add those events to the ability's Damage Dealer Settings. Just make sure that there is a Calculate step in the battle event when using battle events with damage dealers.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I was able to resolve "ability's Damage Dealer Settings" --> "Animation Settings" --> "Add BattleEvent" !
This setting is very convenient! This setting might be having with unawares.
I am very happy.
I feel that you can do anything really will I if there is this setting.
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