I am using the Turn Base battle system. For combat, I disable both the player control and the camera control. I would like to allow camera control during combat if the right mouse button is pressed. Any suggestions on the best way to implement this?
  • I was able to implement this with a small script using the Maki.Control.SetBlockCamera function.
  • edited March 20
    An alternative setup would be using a schematic e.g. via a global machine (or a tick machine in the scene) that checks input and enables/disables controls as needed.
    Post edited by gamingislove on
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