I am trying to spawn different effects on a combatant's death based how a combatant was killed.
Is there a way to get the latest attack modifier (guid) from an ability/status effect on a combatant's death via scripting?
  • No, that information isn't kept anywhere.
    You can set up custom systems for this, e.g. using variable changes to set that information via object variables on the target.

    Using either variable change templates or a schematic (i.e. Schematic status change on the target) makes it easier to reuse :)
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  • That's good to know, thank you Nicholas :)
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