im also trying to make a pokemon rpg. well just like it in the sense that its a monster catching game. but its pretty overwealming. :( lol. good luck! :)
thanks for the advice so far everyone, also im very new to ork, but im wondering how would i trigger the capture event once the item is used. for instance
player goes into battle
player uses pokeball
player catches monster
i would want the pokebal…
thanks so much for all that information! :) i guess i will do what you say, since you made so much sense, ill try to make a story and just have different parts where the story branches off after a decision, and sometimes have the branches come back …
thanks everyone, i think i might give it a go still, and see if im actualy able to do it, honestly like i said before i love a good storyline, the only problem is once your done the game their isnt much motivation to go back and replay, i mean even …
true, i didnt think it would be easy, i thought maybe in 3-4 years i could get it done though. i wasnt thinking it would take like 1 year or be some walk in the park. but do you think i should quit? honestly i would LOVE to be able to make a dragon …
nice, yea i meant like have the camera zoom in on a character and display some choices, similar to skyrim how they pan into the characters while they talk.
i also thought about having action scenes where the player can choose 2 different options, b…
well idk if its working because now the interaction controller wont follow the player model. it doesnt move with it. i tryed asigning it using the base controls it didnt work, i also tryed puting it on the prefab, didnt work. any ideas?
thank you gil, ill try that as i keep getting error messages otherwise, it seemes like if i spawn in the players using ork then 1 is created before the other and either the camera cant find the player or vice versa. and if i put the players into the…
dangit, im trying to get the player and camera to spawn, but both have to be in the scene because of scripts attached using each other, the player uses the camera i believe and the camera uses the player in scripts... so if i spawn one before the ot…
im also attempting to work on 2 games :) one is a rpg only game similar to skyrim, and the other is one i just started, a open world platform rpg game. idk how the second one will flow since i cant really think of any games similar to it :) think ba…
well at this point i think it might of been something with my project as other things were not working correctly and i have started a new project and some of the things work now. im hoping animations will be another thing that works in this new proj…
ok so i keep getting "animator.gotostate: state could not be found" which is the error i used to keep getting for mechanim. it happens whenever i put my combatants system type to mechanim, but i put it as legacy it does the animations from animator.…
it wont let me use mechanim and iv looked over the tutorials dozens of times...its kinda fustrating at this point...lol every time i use mechanim i get an error message.
im very confused because im pretty sure i have already tried legacy but it didnt work, ill try again though. how did you set yours up in legacy? i have all the animations and whatnot but how do i assign the different animations to different points i…
glad you got yours to work catacomber! :) im still confused since im using animator though. i dont understand how to set up parameters and make certain animations run at certain times...lol