does it target the one which has that status, e.g the enemy had a poison status so he's is the current target of the next attack
i thought it was for checking purposes only then if success the target is randomize
right, i spend a lot of time modifying each and every model i purchased on 3d model sites.
it doesn't hurt to spend quality time to tweak your model, don't forget that image speak for itself especially if you plan to showcase your game.
EDIT : well…
@WTYSON it is a custom water,visually stunning but the water alone eats roughly 30 fps when in full settings .. maybe i will use it for showcasing only like i did here :)
or use a repeating autostart event that checks the player's input and moves the player up/down.
i can't make this one work.. seems it is the only solution i have as i can't make custom control script
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.StatusValueLeafShortcut.GetContent ()
ORKFramework.ContentLayout.GetChoiceContent (IShortcut content, ORKFramework.Combatant combatant)
ORKFramework.Menu.Parts…
How about the status value upgrade menu screen? whenever i set it an error always occured in playmode "object reference not set.." then i can't move my character after that but the game is still running
having the Default Action set to Level Up or using a sub-menu with a Level Up button.
that's what i've been missed through out this day, thanks gil! :)
This also fits neatly into the Level Points Display in menu screens. Instead of the level points for reaching a new ability level, it'll display the learn points until the ability was learned through the equipment.
would love to know how to do this!…
hang with me because i still don't get what is the difference :)
i will use the simpleprosperity event i made as example..
i set a event dialogue steps that every time i talked to that dude it increases the prosperity by 1.. in the change variable…
hmm.. i didn't explain my situation well,sorry for that :)
the formula calculation is applicable in my first question because it's battle related..
the prosperity thing i ask next is all about event,let say i made a variable called prosperity, i t…