!!! IGNORE this post i made, i found answers to it elsewhere. !!!
I know this is pretty old, but i was curious if when calling a function you can feed it ork related information. Say i was to call a playmaker function in the ork framework, could i …
I have "Allow Remove" disabled on both and I have the Mouse/Touch control set to 0 for left click, 1 click to register and the mouse mode set to "start".
I have the touch control turned off.
I've tried the targeting with "last target" and the box shows up fine when i hit an enemy with my weapon.
What I want to do is to be able to left click on the enemy and have that become my target.
I've tried using "Individual Target" and that is wh…
This is related to the "Quantity" menu window problem that i was having with the + and - icons.
I changed the actual button icon to be 40x40, the image has changed to the right size but the actual button itself is still broken (too long length wise…
i would give a go at editing the script but the buttonplayercontrol is done as a .dll
I just need to know where to access the script for it.
EDIT:
Nevermind about what i said here ^.
i found the api and all the general info i need to see what's …
say I wanted to change the picture that is being used for the skybox.
how would i go about referencing the image in the project files so that it changes over the picture? (i'm assuming that i'd have to make this a string variable and try to find th…
most of my questions have to do with rigging/animation and height/bump maps.
Taking a wild stab in the dark here and assuming you guys know about these things? :P
The little squares around the - and + are the icons i'm using, the extended grey area to the right of each of those is the problem i'm talking about.
when i remove the - and + icons i just get the same problem minus the - and + icons being shown.
I'm not sure if this is just me, but my quantity window - and + buttons are very large and i'm not exactly sure how to edit them to shrink the width :(
I believe these buttons are generated from the Menus>QuantitySelections>QuantitySettings
…
How should I type the names in the variable field?
Item Collector
item collector
ItemCollector
itemcollector?
And box ID is just
boxID?
I'm just seeing if I'm using them wrong or not.
I also believe I might be using the activate component item …
I want to know if there is a way to change the Item Box ID through the event creator :).
I want to use this for an event where the mob dies and then the dead prefab is lootable.
To have this work I would need to change the box id on the prefab to a…
The harvesting system now works in my game.
I will be willing to pop my test project into a scene for those who want to know how it works :).
will also be changing this discussion to "Solved".
having this layer option would also help me for restricting the damage that you can deal to a creature that is alive or dead.
i assume that even though you can't see the creature that is dead, you will still injure it with aoe abilities.
I only wa…
is there a way for me to manipulate what the camera does and doesn't render?
what i want to do is to have the character see certain people and objects when they are alive, then when they die, i want the camera to check all objects for the "living" …