Solist

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Solist
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  • !!! IGNORE this post i made, i found answers to it elsewhere. !!! I know this is pretty old, but i was curious if when calling a function you can feed it ork related information. Say i was to call a playmaker function in the ork framework, could i …
  • I have "Allow Remove" disabled on both and I have the Mouse/Touch control set to 0 for left click, 1 click to register and the mouse mode set to "start". I have the touch control turned off.
  • I just had a look through my HUD's and none of them are a tooltip :(
  • I'm not too sure what you mean by the tooltip HUD for combatants.
  • I've tried the targeting with "last target" and the box shows up fine when i hit an enemy with my weapon. What I want to do is to be able to left click on the enemy and have that become my target. I've tried using "Individual Target" and that is wh…
  • This is related to the "Quantity" menu window problem that i was having with the + and - icons. I changed the actual button icon to be 40x40, the image has changed to the right size but the actual button itself is still broken (too long length wise…
  • Hey there Ovaltine, I've been curious about whether or not you can change textures/shaders using ork as well :).
  • i would give a go at editing the script but the buttonplayercontrol is done as a .dll I just need to know where to access the script for it. EDIT: Nevermind about what i said here ^. i found the api and all the general info i need to see what's …
  • say I wanted to change the picture that is being used for the skybox. how would i go about referencing the image in the project files so that it changes over the picture? (i'm assuming that i'd have to make this a string variable and try to find th…
  • I second Wtyson on the debug for ray cast
  • most of my questions have to do with rigging/animation and height/bump maps. Taking a wild stab in the dark here and assuming you guys know about these things? :P
  • The little squares around the - and + are the icons i'm using, the extended grey area to the right of each of those is the problem i'm talking about. when i remove the - and + icons i just get the same problem minus the - and + icons being shown.
  • I'm not sure if this is just me, but my quantity window - and + buttons are very large and i'm not exactly sure how to edit them to shrink the width :( I believe these buttons are generated from the Menus>QuantitySelections>QuantitySettings …
  • it turns out it was ItemCollector. Got my loot system working now :).
  • How should I type the names in the variable field? Item Collector item collector ItemCollector itemcollector? And box ID is just boxID? I'm just seeing if I'm using them wrong or not. I also believe I might be using the activate component item …
  • I want to know if there is a way to change the Item Box ID through the event creator :). I want to use this for an event where the mob dies and then the dead prefab is lootable. To have this work I would need to change the box id on the prefab to a…
  • LAYER STEPS AWW YEEEAH! Thank you so much GiL, ORK, the gift that just keeps giving.
  • The harvesting system now works in my game. I will be willing to pop my test project into a scene for those who want to know how it works :). will also be changing this discussion to "Solved".
  • having this layer option would also help me for restricting the damage that you can deal to a creature that is alive or dead. i assume that even though you can't see the creature that is dead, you will still injure it with aoe abilities. I only wa…
  • is there a way for me to manipulate what the camera does and doesn't render? what i want to do is to have the character see certain people and objects when they are alive, then when they die, i want the camera to check all objects for the "living" …