You know, it might be interesting to have Gaia place ORK Combatant Area spawners as part of POIs... Basically build an encounter including creatures and environment models and let Gaia's spawning rules take care of placing them.
Especially if one w…
Glad it worked out! I told you there was a bunch of cool stuff coming. Throw me a PM if you run into any issues with it. I've been working with Adam on his beta team since the beginning. Happy to help however I can. :)
Totally know about the ju…
If anyone has any questions regarding Gaia, I'm also Shawn67 on the Unity forums. I've been on the Gaia beta team since the beginning and have used ORK during different phases of my testing.
You may want to hold off on writing up info on spawners …
Well, DKUMA2 is way more powerful than UMA2. Not just in usability, but flexibility and options. I wrote a 5 star review back then on the asset store: the developer deserves all our support.
Not disputing this. It would be great seeing one of the U…
Not the author of UMA.. It is the author of DK UMA. I haven't looked at it personally, but looks like it is an app that makes UMA integration a little easier. Takes care of some of the coding required to actually use UMA in a project.
I'd be curious to hear everyone's experience with it. From everyone I've talked to, the performance is REALLY bad with it. BHS claims performance is good, but they claim that with Emerald Animal AI as well and it pretty much tanks any scene I try …
Heh... We must have been posting at the same time. I just posted and closed page and came back to find the script above my post... lol
Thanks for sharing! :)
Please elaborate or post some codes if it's OK. :)
Ditto! I don't use UniStorm but will need to come up with a similar solution for either Time of Day or Environment Gator. Still not 100% sure which I'll use yet as I'm waiting for new EG to test. …
Actually, that wasn't the problem. The problem was that was the only part of the prefab that was loaded. The rest which were other children of the prefab was just stripped away because they weren't UI elements. The only part that actually loaded …
Thanks! I'll ask him about the click to move issues and see if there's anything he can do. I know what the general issue is, but I don't have a really solid grasp on the 3D math needed to handle rotations.
Talk to him. Click to move might be anothe…
@Keldryn - I'm using MCv2 which Tim just released this past month. I'm only doing real-time movement at this point and I will be using the real-time battles as well. Not planning any turn based stuff, at least not right now.
I'm not 100% sure if …
Btw, there is a guy named Jaimi that is building a new character system tool for UMA2 that has a thread in the Unity forums. At this point it is free and I have a friend whose team has integrated it into their project (not an ORK project, but it le…
You might want to ask Opsive if he is willing to further integrate his ORK support. When I was considering his TPC, I had asked about ORK support and he ended up building and integration that you can download off his website for it but it only deal…
I think the "Dirty" errors are an issue with how you are building your character. It has been months since I worked with UMA but pre-UMA 2 you had to go through a process to save the character. I had this working with a customized UMAzing install …
This is something I'll be looking for eventually as well. Still using Mixamo's old Alpha character model while doing prototyping but have also started collecting Will B's medieval/fantasy UMA clothing as I can afford to pick up a new piece.
Not to…
It depends on the Battle type you are going to use, or lets say if you are using Real Time Battle then you don´t need to bother setting up ORK animations for your player.
Very cool.. For the most time I was planning to use real time battles. In f…
The system I have in mind will allow you to set it up however you like, be it a simple skill tree or a more complex development grid. The options for the different upgrades will be similar to the already implemented ability trees (and status develop…
I did found an issue when starting a game from saved data and also when returning from a battle system where the change camera position is being used.
I worked with Tim while helping with the MC2 beta to figure out how to get MC2 and its cameras to …
Thanks! That may explain why I saw it work sometimes and other it didn't. That was also on 2.6 with an older build. When I updated yesterday, I started with a new project file to restart the tutorial without the project file included with the tut…