LNMRae

About

Username
LNMRae
Joined
Visits
98
Last Active
Roles
Member

Comments

  • Unfortunately I am also one of those people who is just going to have to call it good here. One of my biggest issues has been the bugs I've encountered whenever I tried to do something that wasn't 100% following the basic tutorials. On top of that, …
  • I likely won't be able to get that to you until the weekend, but what would be the best way to strip down the build for you?
  • Thanks for the quick response, I wasn't able to get back to look at this until the weekend. No limits on the shop. Player has potions at the start of the game and I have also tried buying items from the shop and I cannot sell them back. I enabled…
  • I've had this issue for ages now. Pretty sure way before Unity 5.5 even. It feels like you need that 'wait' action in order for Mecanim to have enough time to think and execute, or something.
  • Hi, GiL, first off thanks for fixing the bug where switching out the first party member in another scene threw errors. I’ve encountered some unexpected behavior since then, however. I have a party member set to hidden that I’m using as the player c…
  • I think I might have found a small bug-- Had a moment where I forgot how colliders work, sorry about that. Please disregard.
  • Thanks for checking into it, much appreciated as always!
  • I replaced the player character as per your instructions, thinking that might change something, but unfortunately it didn't. Switching out the 'leader' of the battle group while battling in another scene causes the MissingReferenceException error wh…
  • Mecanim is definitely a fickle beast. That's exactly what it was, putting down a wait node right before the attack animation did the trick. Thank you for the suggestion!
  • This looks amazing. Out of curiosity, will there be a new demo to go along with the new tutorials?
  • I haven't messed with NavMeshAgents yet, but I will definitely look into this. Right now I'm managing to get things at least looking right by disabling 'Place On Ground' and setting the characters Y positions to at -1. Don't know if this will cause …
  • Of course I managed to fix it after deciding to post, ahaha! And it was my own fault too. I'm still not sure what was exactly going on behind the scenes to cause the behavior, but for anyone that encounters this issue, this was my problem; I had bat…
  • Thanks so much, GIL! I really, really appreciate how you take the time to answer questions, no matter how big or small they are. :)
  • I think that's probably what's going on, martyn. It seemed to me like it wasn't able to finish processing the lighting before ORK loaded, or something like that. It would make sense that it hadn't finished baking. I'll experiment with this in mind. …
  • Well, I did some experimenting and I have to say... I have no idea what's going on, lol! My scene consists of some planes I modeled and composed together to look like a wall with a trim, exported to OBJ format and then turned into a prefab with a bo…
  • Built-in controls. I don't have any movement steps going on at the moment so I can't say whether or not the issue would carry over. But from what Catacomber has said, it sounds like we might have the same underlying issue.
  • I feel like this might be a bug, but I'm not 100% sure. Either way, I figure it's better to mention it here than start another topic. Currently running Unity 5 and Ork 2.4. I'm having a strange issue with my character that I don't recall having in…
  • Wow, this was fast! Thanks so much for such a speedy update. :D
  • Just wanna agree with this post. First off, the kit is amazing! :D Second, working through the tutorials really is helpful in figuring out exactly how the system works. It's been completely invaluable. I wish more assets would have similar tutorials…
  • 1) I double checked the attributes, nothing is jumping out at me. The thing that's odd about it, it it's completely random when it doesn't work. Sometimes the attack will not calculate damage, though most of the time it's fine. Perhaps it is being b…