Notso

About

Username
Notso
Joined
Visits
82
Last Active
Roles
Member

Comments

  • Hey Mr Pheasant, no solution for you but there are 2 more videos up of my progress.... (However my creatures do disengage but with legacy animations they glide for about 3 seconds then do the walk/run animation)
  • Can't you just go back through the tutorials and see what was added where? What order they appear or entered in doesn't matter, just that they are there to be called when needed. Runtotarget and runtobase are not required if you only plan on realtim…
  • No coding here at all. I have set out to prove a point that by using what is in the asset store and no knowledge of programming you can create a game to play. Might be able to sell it but it is playable. I have a video test of my menu setup on yout…
  • It is not supposed to be automatic.. you will be able to talk to him by pressing enter when you’re near enough and facing him If that isn't working then check your interaction controller location by pressing PAUSE and clicking on the hand in front o…
  • Good catch, it was indeed set to 0. Changed to 1 and now it loads fine! Now to figure out how to import the changes I made to the backup project into this one.... Thanks for that find!
  • Seems my game is broken! I had the Adam character moving, not great but he ran around. I imported OpSive, did the character builder as adventure, loaded the integration script to the player and to the camera. Now I hit PLAY, the menu pops up, I hit …
  • http://docs.unity3d.com/Manual/FBXImporter-Animations.html I believe you would use Mechanim...
  • Well I don't know if it integrates with ORK combat (the script for them has hitpoints setup already) but I tried HERDSIM, I found they have a ratsim for $10 and you can sub out for any other creature! There is an option to have a chance of it to spa…
  • I have noticed you seem to be skipping all around in the tutorials. I did when I first started and quickly realized he has them in an order that serve a purpose, many of the future tutorials rely on something you previously set up.... That is tutori…
  • As far as attacking, it could be as simple as him not being spawned as an enemy. I forgot that on one of my enemies as well. For moving around, which spawner are you using? You have to use the area spawner, set the collider size and they will roam a…
  • you have to use pic hosting site. make sure the main camera is pointed at any graphics you want displayed. I created a plane and used a picture as a texture and pointed the main camera in my mainmenu scene. (May not be the ideal way but it works)
  • Yes sir. Was already doing that, am currently on 22 and no more instant 'death'. Animations aren't working but I'll backtrack to verify settings again before asking for help on those! (least of my concerns!) Created 2 more scenes and had issues with…
  • Wow..Ok..I can't believe i missed the player/enemy setting on the goblin! They no longer group together and 'dance' and now randomly move about. They still occasionally walk up to a wall and try to keep walking instead of turning around to move some…
  • I was going through them all, just when it said turn based I jumped to real time, but I was't too worried about attacks, more about the spawning issues I was having. I did add a rigidbody/capsulecollider to each prefab. I also did the xyz freeze op…
  • This should help, I had this problem on my first prefab guy.. http://answers.unity3d.com/questions/170719/model-hovers-over-terrain.html
  • More than likely your collider is set below your character raising him up. Try dragging your prefab into the scene, and then finding the collider and adjust the offset. If I can find the post I remember seeing about exactly how to do it I'll post it
  • OK, So I got the IC to now follow, it seems the root was NOT the moving part. Thanks! So the IC is moving in front of me, but I can't seem to get the input working. When I set ORK input to ENTER and base key 3:Accept, it works. Dialogue box pops up…
  • As I mentioned, I started over, the IC still does not follow the character, it is spawned in the game, right on front of me like it should be but when I move it stays there... EDIT: WOOHOO, progress. Ok, so I've now added the IC directly to the play…
  • Ok...So if I want a trigger enter event I should put that on the NPC then so when my PC enters it the dialogue shows up? The NPC does in fact turn to player but the player didn't turn to NPC . I have started over, created half a first level of Dunge…
  • real time battles are covered a few chapters later. http://orkframework.com/tutorial/game-tutorial/33-real-time-battles/